![]() I am not the first to state this, but Arkham and LotR are both very different types of games and neither should directly replace the other. So has Lord of the Rings: the Card Game been made obsolete? No. Another positive was that the start deck I used was actually usable and able to defeat the introductory scenario (a sore point with LotR's own core set that frustrates 10/10 new players). ![]() That was exciting and refreshing: Having a list of available options that color the outcome of the quest instead of simply leading to a clean victory or defeat. Either choice seemed positive and I had no idea which would have the bigger impact on future scenarios. I found myself deciding between achieving a beneficial task or holding insanity at bay for my investigator. While not an open-world game, you are responsible for decisions that will not only impact the success or failure of the scenario but what that success or failure looks like. The designers directly state that they are looking to bring an RPG feel to the table and they succeeded. ![]() The art does not appeal to me as much as LotR, and it has been years since I was into Lovecraft, but the gameplay itself was highly enjoyable. My first impression? This is a fantastic game.
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