And that is simply because they have yet to invent another technology to get rid of jagged edges in shadows coming from secondary light sources, such as spotlights. However, it still does not completely get rid of those jagged edges. This graphic setting is not in the graphic settings of GTA 5(I'm guessing because they didn't have this technology back in 2013 or what I explain as you read further), but it is in other and more recent games. To help with this, you have to bump up what is called Spot Shadow Resolution. This is the antialiasing of shadows coming from secondary light sources, such as spotlights. But what could've gone wrong? Is there something to be fixed in the nvidia control panel? pls help But only when the shadow is projected (idk if it is the correct expression), by a secondary light source, otherwise when I am in an interior, or at night scenes. I've also noticed, that it isn't just gta v. The shadows are like this when under rooftops, or in the night.
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